# Monkey AIsland — Progress

Original prompt: Build a complete point-and-click adventure game called "Monkey AIsland" — a spiritual successor to The Secret of Monkey Island.

## Completed Features

### Core Mechanics
- Classic SCUMM-style verb bar (3x3 grid): Walk to, Look at, Pick up, Use, Talk to, Give, Push, Pull, Open
- Inventory bar at top with clickable items
- Right-click defaults to most logical verb for each object
- Canvas-based rendering at 960x540 (16:9)
- Scene transitions with fade to black
- Walking system with interpolation movement
- Hotspot system for interactive objects

### All 6 Scenes Implemented
1. **Title Screen** (bg-title.png) — Title, subtitle, "Click to Start"
2. **The Dock** (bg-dock.png) — Murray the Skull, Map, navigation paths
3. **The Tavern** (bg-tavern.png) — ChatGPeeTee bartender, Grog, Notice Board
4. **The Jungle** (bg-jungle.png) — Elaine Markup, Rubber Tree/Chicken, Mushrooms, Ruins
5. **The Beach** (bg-beach.png) — Shipwreck, Treasure Chest, Sand
6. **The Voodoo Cave** (bg-cave.png) — Voodoo Lady (MidJourney), Cauldron, Potions

### Characters (all drawn programmatically on canvas)
- **Guybrush Promptwood** — Blond ponytail, white shirt, brown pants, walking animation
- **Murray the Skull** — White skull with red glowing eyes on a barrel
- **ChatGPeeTee the Bartender** — Corporate look with LED eyes
- **Governor Elaine Markup** — Blue dress, gold crown, auburn hair
- **The Voodoo Lady (MidJourney)** — Purple robes with mystical glow
- **All characters have complete dialogue trees**

### Complete Puzzle Chain
1. Pick up Map from dock barrel → AI-Enhanced Map
2. Pick up Grog from tavern counter → Mug of Grog  
3. Pick up Rubber Chicken from jungle tree → Rubber Chicken
4. Give Rubber Chicken to bartender → Rusty Key
5. Open/Use Rusty Key on beach chest → Golden USB Drive
6. Use USB + Map + Grog on cave cauldron → Victory!

### Audio
- Procedural Caribbean/calypso melody via Web Audio API (steel drum + bass)
- SFX: click, pickup chimes, door sounds, cauldron bubbles, victory fanfare
- Mute button

### UI/UX
- AI Narrator text in yellow italic at top with dark background
- Dialogue system with clickable options
- Action line showing current verb + target
- Hotspot highlight on hover
- Custom cursor changes based on context

### Technical
- No localStorage/sessionStorage (sandbox compatible)
- Images loaded via <img> elements (bypass sandbox restrictions)
- All audio procedurally generated (no external files needed)
- window.render_game_to_text() for testing
- window.advanceTime(ms) for deterministic testing
- Attribution in <head> and footer link

## Testing Performed
- Full end-to-end playthrough automated via Playwright
- All 6 scenes visited and verified visually
- All dialogue trees tested (Murray, Bartender, Elaine, Voodoo Lady)
- Complete puzzle chain verified: map → grog → chicken → key → USB → victory
- Victory screen with credits verified
- No console errors
- 60 FPS performance
- Viewport fit checks passed (no scrolling needed)

## Deployed
- Site deployed successfully to Perplexity Computer hosting
